[Questions]

(In regard to all exercises in this chapter.) As far as I understand, rigging is a problem solving challenge that can vary in its solution depending on the project. Wouldn't it be a good idea to try to solve the exercise on our own first (based on what we learned so far) Then watch the solution. So: 1. Understand (what we want to achieve in terms of def/mch/ctrl bones - maybe by making a diagram) --> 2. Create rig (own solution) --> 3. Watch teachers solution (evaluate why/how this solution is better or not) --> 4. Then implement what we learned. --> 5. Practice on different projects. Rigging is hard (in my opinion), require understanding of concepts, bones and constraints. Then coming up with a solution based on the project which in turn is based on what it is the rig needs to do. I acknowledge that this approach takes longer, but I certainly need the extra time spend to make it sink. Anyone else thinks Rigging is hard? What do you think of my approach to learning this?
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Reply
  • Wayne Dixon replied

    Hi mac999

    I love that you are thinking about learning. I spend a lot of my time doing that exact thing.

    What you are describing sounds a lot like ‘Productive Failure’, and while it does promote deep thinking and deep understanding (eventually), it’s probably not the best style for learning when there is low levels of prior knowledge.

    In the world of rigging this type of problem solving actually occurs at the higher end of mastery. Ie - when you need to invent a solution to a new problem or invent a new solution to an old problem.

    At the beginning levels, all learners benefit more for direct instruction.  

    In regards to the exercises in this course. They are designed to help the learner practice and interact with the software and the technical skills they require as they progress through the content. This allows learner to overcome small stumbles (like weight painting issues for example) before taking on a larger project. They also are a check for understanding and allows me to correct any misunderstandings and fill any knowledge gaps along the way.


    Speaking of which, I can see you have submitted some exercises (and that Spikey solved your weight paining issue). I will get to your submissions as soon as possible. It’s the weekend in my timezone and is meant to be a days off. 


    But keep thinking about your learning. It’s always a good thing to do. Especially when you want to learn.

    3 loves
  • Dwayne Savage(dillenbata3) replied

    I personally found rigging to be easier than modeling and sculpting. Your method of learning rigging I feel would work best if you were teaching people who want to become riggers. For a lot of people rigging is more of a necessary evil that needs to be done so I can get to animating. Again that's just my limited experience/feeling. 

    2 loves
  • sheila5 replied

    that is more or less how the 'rig' course is set up. You get a diagram and you can try out to work it out for yourself. Wayne does demo it but so bloody fast that it's definitely not a follow along class, lol

    2 loves
  • Macario Lopez(Mac999) replied

    dillenbata3 Strangely rigging is growing on me:)

    1 love
  • Macario Lopez(Mac999) replied

    Hi Wayne Dixon,

    What you say makes perfect sense.

    I am aware of my own ignorance and I see that learning the tools (and some basic concept) is just scratching the surface.

    I started just wanting to make my characters move, now I see how one could spend decades perfecting the craft:) (as almost anything worth learning in life)

    Thank you for the course I enjov it very much.

    The exercises are fun and I think you teach this very well.

    You expressed how you wanted the students to really think about it and not just mindlessly reproducing what you are doing. So this is my quest.

    I look forward to learning more.

    1 love
  • Macario Lopez(Mac999) replied

    sheila5 Thanks for sharing your perspective:)

    2 loves