I really enjoyed the course!

You put this course together very well!

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  • Dario Masuhr(Caetn0) replied

    Render.png

    • 🀘🏻🀘🏻
    • πŸ‘πŸ»
    • YESSS!!! βœ¨πŸ’–
    1 love
  • Chunck Trafagander replied

    This is KILLER! πŸ”₯ Phenomenal work, I think the final result speaks for itself! I'm stoked that you were able to figure out the baking issue with InstaMAT as well, nothing was stopping you from pushing this piece past the finish line. πŸ’ͺ

    Thank you for checking out the course, I am thrilled that you've felt it was worth the watch. If you have a minute, leaving a review on the course page would be a big deal for me, and to let others know what they are missing out on!

    All the best with your future projects, and again great work on this piece! ✨

    EDIT: You already beat me to the punch, thank you for the glowing review!

    2 loves
  • Dario Masuhr(Caetn0) replied

    Hey, I made another one. After RELIC and TREAD I was finally able to finish a piece without looking anything up.


    The most difficult piece was the pattern on the metal grip and the chalice. For the Grip I fiddled around with Geometry Nodes, got close, and gave up. If you have an Idea on how to create these woven, spiraling, flat metal strips with that crease, I'd love to hear suggestions. I ended up using the normal texture of the Vinyl Couch in InstaMat.


    The chalice was pretty tricky as well, the topology ended up not that great and I had to use a cage for baking. The problem that I was not able to fix is the rhombus shape. I tried adding support loops, but the subdivision kept rounding it out. Would you in this case try to Bevel after the Subdiv? Or do you have other ideas?


    Render.jpg


    rhombus.pngReference.png

    • 🀘🀘
    • πŸ€©πŸ’–
    • 😍
    1 love
  • Martin Bergwerf replied

    Hi Dario CCaetn0 ,

    That's looking great!

    You would need support loops here:

    Diamond.png

    How far outward they go is up to you, it'll need some Topology changes when doing that, but nothing too complicated. You can also Bevel the green Edges, but then do itΒ beforeΒ the Subdivision Surface Modifier. I'd opt for the holding Edges, because you'll have more control over the Topology, which is a big advantage when using a Subdiv Modifier.

    • Agreed! πŸ’ͺ
    2 loves
  • Martin Bergwerf replied

    You might also be able to get away with putting some Creasing on those 4 corners.

    2 loves
  • Dario Masuhr(Caetn0) replied

    Ahh, yes this gets the shape were I want it to be. Thanks for the suggestions.

    Modeling is, by far, the field were I struggle the most. I think that building an intuition will take me some time. But already, I would approach the chalice in a different way now, so failing at it seems to be the best way to get better... And of cause, taking the courses here!

    • πŸ‘
    1 love
  • Chunck Trafagander replied

    Just want to say that this is looking phenomenal! I think you've really been able to capture the essence of your concept quite well, and I will say that I really enjoy hearing that you were able to accomplish all of that without needing to look anything up! Mission accomplished for me and these courses. 😁

    Like you said, building that intuition is only going to strengthen with every new project you take on, but the fact that you are already envisioning new ways you would've approached this is indicative that you are on the right track!

    Keep it up, I'm truly looking forward to seeing more as you continue on your 3D journey! πŸ’–

    2 loves