Hey can someone help me really quick? Long story short i have this footage i carried into blender the whole point of the scene is to add a "double cup" to the ground to tilt over and spill out liquid. Based on how the styrofoam cup drops i wanted the liquid to interact w the cars when flowing by them i made the plane for the "ground " do i have to make it thicker ? And how do i make sure the cup collides with the "plane " and the water to interact and leave the cup when tilted ? Just want to make sure i go about this right . If anyone has a discord or can help guide me I just want to make sure im going about this right
Hello Davien! So for the cars and the ground, make sure they are both set to Fluid-Effectors. This will allow the water to interact with the ground and the cars. I would suggest first doing a rigid body cup-drop FIRST (make sure ground plane is passive rigid body), and baking those physics to keyframes (tutorial: https://www.youtube.com/watch?v=0deNiqxS-nk). After it's keyframed, you can then add the liquid inside of the cup, and bake the fluid simulation. Unfortunately you cannot do both fluid and rigid body physics at the exact same time (as of now). I hope this helps!
Hey Kenny ! So I did something similiar sorry I thought I replied already! the only problem I have now is controlling the liquid