Hi there so could use some help on what i'm doing that causing these baking issue. Also i know about the baking class and taking it but i still tend to trip even if i understand it. So the top pictures are the baking result, the second row are low poly and third one is it high poly. Could use some understanding what causing it so i can see if i can fix it or it fall in the catagory of will cause resulting.
Hey there!
This may take a bit of back and forth as texture baking is a pain to properly diagnose, but my initial thought is that perhaps the low-poly is simply too low fidelity to properly capture the profile of the high-poly model.
This episode here from the BAKE course may shed a little light on what I'm thinking, but what I believe I'm seeing is that low-poly is intersecting with the high-poly in various places and not actually able to capture all the detail from the surface, resulting in weird artifacts.Β
In this lesson, I cover how to bake out "waves" which may not exactly be the real culprit here, but I think the process that we cover may be a viable method to help you out since texture baking issues usually compound each other in mysterious ways. Especially with that underneath portion of the boat being very rounded across different axis, I think there may be a use-case for creating a "mid-poly" version of the boat, or even make your low-poly a little bit higher poly for the baking process and then removing a lot of these polygons after the baking/texturing has been completed. π
My pleasure! And you're absolutely right, areas like the above image require more fidelity to better match the curvature of the high-poly model. In this instance, you may want to either add a couple more loops to areas that need it or try and move existing loops and edges to fit the silhouette of the high-poly model. I'm confident that you'll start seeing better bakes as a result!