BaseMesh - Stylized character

Polybooks

My crazy project, hopefully for no more than a week. I wish to create a stylized swat policeman, following the workflow ofΒ https://cgcookie.com/courses/basemesh-create-stylized-characters-quickly-with-blender

I'm really not sure I'll be able to do it, but I know I'll gain some big XP.

Here is the Modified BaseMesh, and the first blockout for the outfit.

Blockout.pngBlockout_stuff.png

1 love
Reply
  • Laurent Pierrat(Sillikone) replied

    Rofl - I really don't feel like going fast. If I check the time of my first post today, it took me 9 hours.

    But well, I'm glad if I'm fast, it's one of my goal to develop / learn fast workflows without sacrifying too much quality. I wish to develop solo or very small team productions, so fast delivery is a key skill, or it will take forever - if ever done.

    1 love
  • Dariusz Scharsig(dariusz) replied

    Now that gun looks great.

    2 loves
  • Laurent Pierrat(Sillikone) replied

    Thanks Dariusz!

    I decided to skip the holster and keep the belt in this simple state. To call chapter one - done -

    Front.pngBack.png


    • 😍
    2 loves
  • Laurent Pierrat(Sillikone) replied

    Colors & material is a topic I'm really not comfortable with. It's just to new that I push my models to that point, I got near zero XP.

    Front.pngBack.png

    I don't know what I'll do with the scarf and the boots, but that's uggly and will change ^^

    1 love
  • Laurent Pierrat(Sillikone) replied

    Using Lucas' lighting setup make it quite better, though.

    Front.png

    • πŸ‘πŸ»
    1 love
  • Martin Bergwerf replied

    Yeah,

    That lighting makes a huge difference!

    1 love
  • Laurent Pierrat(Sillikone) replied

    Indeed!Β 

    And I forgot to had the HDRI... I would have edited the post but while editing I can't add images but with an URL.

    Front.png

    I also changed the camera focal length.

    1 love
  • Omar Domenech replied

    Looking so cool. He'll look less of a demon cop and more like a regular cop when you do some shading in his eyes.Β 

    1 love
  • Laurent Pierrat(Sillikone) replied

    Lot of good technics in the course. I tried to apply as best as I could :) I guess I'll finish tomorrow.Front.pngBack.png


    • πŸ‘Œ
    1 love
  • Laurent Pierrat(Sillikone) replied

    A very lot of information to digest on procedural texturing, tons of good tricks, I discovered a new land! :D

    I tried to apply as best as I can. The boots are catastrophic, if I knew the power of procedural materials, I think I'd model them with a better plan.

    Front.pngBack.png

    On to the skin, now!

    • πŸ‘Œ
    • πŸ‘πŸ»
  • Laurent Pierrat(Sillikone) replied

    My result at the end of chapter 2.

    Front.png

  • Martin Bergwerf replied

    Eyes!

    Looking great, LaurentπŸ‘

  • Laurent Pierrat(Sillikone) replied

    Yeah, I'm quite happy to have pulled out that, even if I can see a whole lot of flaws due to my incompetence. It's not yet finished and already my best work.

    The course is formidable, full of tricks and technics that are game changer, I will surely reiterate on an another character, ahah!

    But back to hair grooming, I want to finish it now before I fall of my chair (~50 hours on that already), so tomorrow I can pose him, and produce the render...

  • Laurent Pierrat(Sillikone) replied

    And the last step before the final... which will be to pose all those vertices :)

    Front.png

    • πŸ‘Œ
    • πŸ˜ƒπŸ‘πŸ»
  • Laurent Pierrat(Sillikone) replied

    More than 60 hours later, I think I'll settle for that.

    https://youtube.com/shorts/8rxKiXRID_Y

    ntonDuke.png0001.png

    • 🀘
  • Martin Bergwerf replied

    So cool!

  • Omar Domenech replied
    Solution

    60 hours is a good chuck of time invested in productivity. I'd say you have earned 2 Netflix movies of your choosing, then it's back to learning.Β 

  • Laurent Pierrat(Sillikone) replied

    RoFL, Omar!

    I'll choose Core-Material & Core lighting, ahah!

    • 🀘🏻