My crazy project, hopefully for no more than a week. I wish to create a stylized swat policeman, following the workflow ofΒ https://cgcookie.com/courses/basemesh-create-stylized-characters-quickly-with-blender
I'm really not sure I'll be able to do it, but I know I'll gain some big XP.
Here is the Modified BaseMesh, and the first blockout for the outfit.


Rofl - I really don't feel like going fast. If I check the time of my first post today, it took me 9 hours.
But well, I'm glad if I'm fast, it's one of my goal to develop / learn fast workflows without sacrifying too much quality. I wish to develop solo or very small team productions, so fast delivery is a key skill, or it will take forever - if ever done.
Thanks Dariusz!
I decided to skip the holster and keep the belt in this simple state. To call chapter one - done -


Colors & material is a topic I'm really not comfortable with. It's just to new that I push my models to that point, I got near zero XP.


I don't know what I'll do with the scarf and the boots, but that's uggly and will change ^^
Indeed!Β
And I forgot to had the HDRI... I would have edited the post but while editing I can't add images but with an URL.

I also changed the camera focal length.
Lot of good technics in the course. I tried to apply as best as I could :) I guess I'll finish tomorrow.

A very lot of information to digest on procedural texturing, tons of good tricks, I discovered a new land! :D
I tried to apply as best as I can. The boots are catastrophic, if I knew the power of procedural materials, I think I'd model them with a better plan.


On to the skin, now!
Yeah, I'm quite happy to have pulled out that, even if I can see a whole lot of flaws due to my incompetence. It's not yet finished and already my best work.
The course is formidable, full of tricks and technics that are game changer, I will surely reiterate on an another character, ahah!
But back to hair grooming, I want to finish it now before I fall of my chair (~50 hours on that already), so tomorrow I can pose him, and produce the render...
And the last step before the final... which will be to pose all those vertices :)
