Relic - game asset

Polybooks

I'm revisiting this amazing course, may be I'll finish it this time ! :)

Playing with the modelling tools we explore in the first sections, I came up with this belt.

0001.png

End of the trip:

Final_test.png

  • Amazing journey!
  • Very nice! 🤘
  • 👍🏻
2 loves
Reply
  • Laurent Pierrat(Sillikone) replied

    Here what I decided to call the final low poly setup, the whole outfit is 9660 tris, all packed on one texture. It's occupying 62% of the UV space, I could not do better. 

    The buttons are hidden, I'll use instances as in the course for the chain.Front_baked.pngBack_baked.png

    I can start learning to texture that, now :)



    • 🤘🏻🤘🏻
    1 love
  • Laurent Pierrat(Sillikone) replied

    a whole new profession to learn in fact, here the first pass I could pull out :

    Front_Textured.png

    • 🤘🏻
    • 😍👍🏻
    1 love
  • Omar Domenech replied

    The socks remind me of that 90's music video. Blind Melon? No Rain was the song? I'm pretty sure I'm right.

    1 love
  • Laurent Pierrat(Sillikone) replied

    I don't know Blind Melon. 

    If she'd be a singer she'd rather be Catherine Ringer in the Rita Mitsouko  https://www.youtube.com/watch?v=fGZRVGlGZ6A , you're right about the 90s though :)

    1 love
  • Laurent Pierrat(Sillikone) replied

    Making first tests for final render composition and lights. I'll still try to upgrade the materials on the outfit, but I want to finish this project for the end of the week - before it kills me ^^

    The character is the Female BaseMesh from CharacterCreator. I wish I had time to do the Hair but for now I use a pack from Reallusion CC.

    Final_test.png

    1 love
  • Laurent Pierrat(Sillikone) replied

    Second iteration and I will practice my shading muscle on these cubes.

    Final_test.png

    • 🤘🏻
    • 😍
    1 love
  • Omar Domenech replied

    Those shadows feel like Halo characters. I'm guessing the lady with the bee socks is a space marine.

    1 love
  • Laurent Pierrat(Sillikone) replied

    One more iteration. I don't know if I'll keep one or two shadows in the back, tell me what you think.

    Still i must upgrade the outfit materials ^^

    Final_test.png

    1 love
  • Omar Domenech replied

    I say keep both shadows, makes it feel like the mission is eve more dangerous, like it's a base full of space marines.

    1 love
  • Martin Bergwerf replied

    I agree with Omar; keep both shadows.


    1 love
  • Laurent Pierrat(Sillikone) replied

    Yeah, it's obvious one shadow is kind of bad funshui. Here is the last iteration. I think I won't go a lot farther, I'll try to do a better effect on the short, but it is reluctant to obey. It looks better on the viewport...

    Final_test.png

    1 love
  • Laurent Pierrat(Sillikone) replied

    I'm done :) I learnt a lot doing it! 

    Final_test.png

    Until next trip!

    • 🤘🏻
    • Excellent!
    1 love
  • Dariusz Scharsig(dariusz) replied

    Amazing work!

    2 loves
  • Laurent Pierrat(Sillikone) replied

    Thanks Dariusz! I sweated on this one ^^ 

    2 loves