Tip: To form the curve of the tooth using a bevel, pull the vertex past where you want the tooth curve to eventually be, lining it up so that the edges are lined up with the sides of the tooth. Then, when you bevel, it will already be lined up with the bite mark and you won't have to clean anything up!
Question: Do you cover additive/subtractive methods in this course? For example, you could have also kept the faces of the cube for now and then used cylinders to cut out the tooth marks. I haven't finished the class yet, so maybe you do cover this. There are so many ways to get the job done in these programs and the way you did it was totally valid, this is just a really common flow in Cinema4D.
These lessons are SO helpful! I'm definitely planning to subscribe!
Cheers,
Dana
Hello Dana. I always say Press Start is more a tech demo than a full on course. I think JL even says so at one point. So as you say, there are so many approaches when it comes to modeling, sometimes you just gotta pick one and go with it. In other courses like the fundamentals, teacher's stop to explain more and go more in depth on stuff, but on Press Start is more for the "look what you can quickly do in Blender" vibe. The result is great, we all love the speedy demo and Press Start it's almost like the CG Cookie's donut.