Hi! I'm finding that when I'm sculpting with x-symmetry if I'm not really careful with the position of the brush, I end up with two snouts instead of one because it's not aligning perfectly with the centerline while I'm applying the brush. Is there a way to constrain the brush so it pulls directly from the centerline to avoid any valleys or doubling up of curves that are meant to form a single symmetrical shape around the centerline?
I think as always with sculpting, it's just getting some used to it. But firstly of course you have to make sure the horizon of symmetry is at 0, 0, 0. But overall you get used to knowing where to click and anticipate how the digital clay will behave. I remember seeing Kent in livestreams have that same issue but to a lesser degree, and he would slowly accommodate the lump if it split in two a little. But yeah, the more you practice, the more you get the hang of that finicky horizon line.