Let's say I have an object with a backdrop. That backdrop is covering up scene details that I want to be reflected in the model. How can I allow the model to receive the reflections of the HDRI background that the backdrop is covering up, yet still render the backdrop behind it?
My first thought is to use view layers and then. Combine them in the compositor
Okay, so I don't understand anything anyone is sayings so far, but I'm guessing this is a compositor thing? Do I create light groups first or what do I do?