2 part question. 1. What would be the benefit of having the GameObject.Find("respawn") over just manually assigning the respawn in the inspector panel.
2. So instead of doing colliders, I would like to set it up so when I press a button it teleports you to that location. So I've got
if (Input.GetKeyup(KeyCode.Space))
{
transform.position = spawn.position;
{
and this is all under a public void. However it does not work but it also doesn't give me an errors. If there were errors then I would be able to troubleshoot.