Localize Bevel Intersection

If you use the Bevel modifier via geometry nodes, and use it on two joined, overlapping objects, like a cube and a sphere, Blender automatically calculates a nice clean bevel at the intersection. Neat!

The problem however is that I don't actually want the bevel applied anywhere else, I only want the bevel applied specifically to the intersection location of the two joined shapes, which themselves will not necessarily be simple primitives. How can I attain that? 

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  • Martin Bergwerf replied

    HI Sid,

    Can you use a Boolean, instead of a Join Geometry (it is more expensive), something like so:

    Boole.png

    maybe?

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