If you use the Bevel modifier via geometry nodes, and use it on two joined, overlapping objects, like a cube and a sphere, Blender automatically calculates a nice clean bevel at the intersection. Neat!
The problem however is that I don't actually want the bevel applied anywhere else, I only want the bevel applied specifically to the intersection location of the two joined shapes, which themselves will not necessarily be simple primitives. How can I attain that?