Decided to start posting my journey here. I already went through Minimalism but I didn't do enough to make those pieces my own yet, so I'll start with renders as I go through Core I. To be clear, I'm coming to the Core curriculum with a good amount of Blending behind me - for better or worse. I just want to learn as much as I can from as many places as I can so I can improve.
If you want to find me elsewhere, I'm on social media as Shadow64 in most places:
https://www.threads.net/@shadow64
https://www.instagram.com/shadow64/
https://bsky.app/profile/shadow64.bsky.social
So I finally added a duvet but then realized it's going to cover up the base of the bedframe that I modeled. Live and learn!
I did go with point lights inside of the objects in the scene. Since there's only a few it's not so bad and I think it does make it a little nicer.
I added a potted plant, a shot glass, and a few more picture frames to the shelves (which I also duplicated).
Next I think I'm going to start building upward on the wall and then I need to figure out what to put under that window. Right now it's feeling pretty barren by comparison - need to balance it a bit.
These are the same I just added a light to the second one so it was easier to see the objects and turned off the string lights.
Swapped out the duvet for a fluffier one - hangs better, but does the quilted version feel more artificial or less? 🤔
Also added a keepsake box, some blinds, and adjusted the window position for realism.
Feels like I need to throw a desk in there and hang some pictures/posters up and I'll be ready to submit it.
Looking good!
Still a bit empty on the left side, but a desk could certainly fix that.
The bed cover is a great idea like this, but it feels a bit too stiff; as if those compartments are over-stuffed (a bit like small individual pillows) and now it can only bend on the 'seams'. But maybe that's just me.
No, I think that's totally accurate. I think the key is trying to figure out a way to do the same thing as this method but keep it less puffy and also make the shape more like what tends to appear on duvets which I think have more of a curve pattern to the seams or full rectangular areas all the way across. I'll be giving it another shot. Thanks for the feedback!
One rule of thumb is to try and not spend too much time getting something to its finished state before blocking out your scene. When you feel you get hanged up on one thing and you're spending lots of time in it, move on to something else and then come back to that other thing and do that over and over, or you run the risk of running out of gas when still half the room is empty. It's a goo idea to have proxy models of what the whole thing is going to look like first, and then start the refining stage.
Fair point, but I think I'm happy with the duvet now anyway. :) Took another stab at it and I think it's where I want it to be. Added a desk, trash can, wall outlet, some more art frames, and a plug that goes to nothing - the best kind (I'll figure it out). Lastly I threw the mug in there because why not? Might throw the hard drive in too since I have it. :D
Just need a couple more items to fill out the scene and I think I'll be ready to call it. Thanks for all the feedback along the way.
I modeled a Mini MK3 as part of my final room project! I looked one up on Amazon and got the dimensions of it and then just built it out from there.
I think the few remaining objects I'm going to model are a closed laptop, a small bin for records to go on the floor (or maybe a few?), and a chair for the desk.
Here's a more direct shot since the other two weren't exactly the best angle for showing off the work. XD
Alright I think that's enough. Going to submit this.
Towards the end I decided to add some open cup noodles and chopsticks.
I did a really basic material pass on it, but half of it is probably wrong. That's what the materials class is for! XD
Thanks for all the help along the way. It was really fun to make this.