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Shouldn...
j
Shouldnt whole GameObject be instantiated, not just rigidbody? I mean there are more components applied - like mesh render...
jankovalsky
posted to:
Shooting a Cannonball
March 16, 2017 11:14pm
Shouldnt whole GameObject be instantiated, not just rigidbody? I mean there are more components applied - like mesh renderer and collider
Reply
Jonathan Gonzalez
(jgonzalez)
replied
March 17, 2017 2:12pm
You’re not just instantiating a rigidbody. You’re instantiating a prefab and using it as a rigidbody to apply force. The whole prefab game object is instantiated in game.