Shouldnt whole GameObject be instantiated, not just rigidbody? I mean there are more components applied - like mesh render...

Shouldnt whole GameObject be instantiated, not just rigidbody? I mean there are more components applied - like mesh renderer and collider
  • Jonathan Gonzalez(jgonzalez) replied
    You’re not just instantiating a rigidbody. You’re instantiating a prefab and using it as a rigidbody to apply force. The whole prefab game object is instantiated in game.