in blender 4.3.2 when i plug in the color ramp into the overlay in the b slot it ignores everything and only shows the principled color. Any thoughts what is causing that?
HI Chris bblenderyo ,
Could you provide a screenshot of you full UI with the Shader Editor and 3D View open? Also a timestamp, so we know what your talking about, please.
As far as I know, nothing in 4.3 should be different, material-wise.
top one is trying to follow the tutorial section Laptop Materials at about 7:20.
the bottom is if i flip the inputs of the color mix node. which looks ok but i get wildly different results when inputting the numbers used in the tut.
I have checked face orientations and applied scale. (side note the laptop course didn't show up when i searched the website i got the link from a youtube
short not sure if that is useful info, its what made me join tho)