I'm making the legs of an office chair and after a bit of experimenting I've decided to try using vertices and the skin modifier to flesh it out. It's not looking bad so far, but I don't want to manually pull the vertices into a curve if I can help it. Is there a function or technique I can employ to get these chair legs to be curvy like my reference? Alternatively, are there possibly better ways I could go about creating chair legs or am I going in the right direction?
Reference:
Wireframe:
Solid:
Usually that's how people go about it, manually pulling the vertices to get the desired shape. But I guess a tool that could come in handy would be a curve object. You can set it to bezier and adjust the handles till you get the curvature you want, then convert the curve to a mesh so you have polygons instead of the curve.
Maybe the Spin Tool can do a decent job getting you a nice curve?
Also the simple deform modifier can be given a try:
And a good method is to select two faces and Control + E and bridge edge loops. If you increase the number of cuts it makes a nice curve:
Thank you both for the reply! I ended up doing the proportional editing and that seemed to do the trick.