Just leaving my feedback after completing over 20 hours worth of learning. CG Cookie is great for absolute beginners, not beginners, but absolute beginners. It shows you alot and very fast pace, if you don't really know how to do basic navigation around Blender. If you do and have completed several tutorials like i have prior, then CG Cookie isnt that great... There's lots of other material elsewhere that are better documented and espeacially if you're trying to get more solid at Beginner to intermediate level, which i am doing. Also, the production and quality vary in every video, teaching style is also so and so at times. The video player is ok but can be janky and unintuitive at times. Not great user experience. Also, i find that theres not many courses that keep up to date with new versions of blender... Lots of old videos... content seems thinning. This is just my honest opinion in hopes to give feedback for improvement as a paying educational platform really needs to do better.
Thanks for the feedback Jeremi. I think the only point if feel to object a little bit is the keeping up with Blender versions updates. It is an impossible task, Blender develops too quick and older tutorials don't become obsolete by it. Blender changes but the core 3D workflow stays 99.999% the same. The up to date phenomenon is just a mirage.
If you don't mind for further feedback, so the guys can make CG Cookie better. Could you answer the following please:
- What is CG Cookie being compared to in the context of Blender being documented better elsewhere?
- What are you interested in learning? It may not be in CG Cookie, but there's quite a bit of training beyond how to navigate Blender. Is the thing you are interested in not on CG Cookie? Or maybe you can't find it?
- What troubles have you ran into with the Video Player? What does “janky” mean so it can be look into and or objectively address.
- Any examples of production quality comparisons where you feel is drastically different than what you see here?
You feel content thinning, yet CG Cookie published the most courses EVER in 2024, not to mention no other creator even came close to CGC and are typically priced at a higher per-course rate. You feel this is a fair point?
Thanks so much for the feedback, it's super valuable.
Hi OOnionhead - First I want to affirm your frustration. 3D is a profoundly difficult artform and, as a beginner, you're in the most difficult season of your 3D journey.
I like to tell the story of my first few months learning 3D as a teenager. Back in 2003 I created my first character with sub-d modeling and added my first rig. Many HOURS of work leading up to the big moment where I could finally animate my first 3D character. I set some keyframes then pressed play on the timeline. My heart sank as the viewport played back at maybe 10 fps. That was my breaking point and I called my father at work with a shaky voice and tears in my eyes to vent that my computer can't handle 3D, I don't know what I'm doing, and my dream is on life support. After the poor guy talked me off the ledge (not having a clue what I was talking about) I discovered that A) the viewport couldn't playback a subdivided and rigged character (duh) and B) there's this thing called "rendering" which is how we get final beauty frames into movie format (i.e. not viewport playback). My dream was saved!
I tell you that to say: You're in good company to be frustrated. Everyone who has learned 3D has been exactly where you are. This art form is super hard with countless opportunities for things to go wrong. On top of that, the endless knowledge, skills, concepts, and tricks related to 3D take a long time to discover/learn/take root. It's a perfect storm to frustrate a learning journey.
You're right that we maintain old videos / courses. What's less obvious is the courses we've retired over the years. We only keep courses that we believe maintain a genuine insight into a process or concept within CG.
Omar is exactly right about the problem of recording training for a software that updates every 4 months. My HUMAN course took me 2 years to record - so many versions came and went in that two years. Blender version is an easy criticism to apply to any instructor, whether here or elsewhere. But few seem to respect that it's impossible to solve. Which is why no one does it in the entire Blender educational space. Unless you know someone who keeps every one of their tutorials updated with the latest version of blender - please send me a link!
The best we can do to mitigate the sea of Blender versions is to stick to LTS versions. This is a recommendation directly from the Blender foundation for educators. But beyond that, the best advice is to embrace a Blender-fluid posture, both for learning and for executing. For learning, it's best to use the version of Blender any given course was recorded with. You can spot this in the bottom right corner of the Blender UI and all prior versions of Blender are available here. Trying to follow a course while using a new/different Blender version is begging for confusion (and frustration).
Again, Omar is right that, even though Blender updates are frequent, the art and technique of computer graphics is 99% unchanged in the past 20 years. If your goal is to [make awesome stuff] then the Blender version literally does not matter.
Frustration while learning 3D is entirely warranted! Just don't let the frustration get the better of you. Keep developing your skills and adaptability and you will experience the deep satisfaction of 3D creation.
Two questions I have for you:
OOnionhead We appreciate your feedback! We're a small operation and we're constantly honing our craft.
Did you start with the Basics course? That's our "first-day in Blender" course. We also have the PRESS START course which is a project-based beginner course.
As you search for ideal beginner courses, it may help to understand that beginner courses are the hardest to teach. Beginners are the largest, most diverse demographic, making them the most difficult to connect with. Whether you continue your search here or elsewhere, having realistic expectations (and some grace) could spare you further frustration.
Out of curiosity, can you point me to a beginner course that meets your standard?
Thanks for the feedback. I guess all I can say is that Blender is hard, it takes time to learn so much and a lot of mental fortitude. You'll find lots of approaches all over the internet, hopefully you'll see as you go on how the guys at CG Cookie offer one of the best educations out there. So many people come from YouTube and other places and stay because of the great training and most of all the support of a great community where everyone helps one another. Cheer mate 🤘🏻