Jason's Polybook

Polybooks


sci fi crate.png

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  • Omar Domenech replied
    Oh very nice lighting and shading. Great result.
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  • code808 replied


    rd drive - color.jpg

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  • Martin Bergwerf replied

    Beautiful lighting and presentation!

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  • Omar Domenech replied

    Wow Jason, you're a natural at lighting and composition. Your scene presentations are turning awesome. That's the art part in all this 3D stuff. Keep it up 🤘🏻

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  • code808 replied


    d saucer - color.png

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  • code808 replied


    logo -v2 - color.png

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  • Martin Bergwerf replied

    I'm always excited to see what you post here Jason!

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  • Omar Domenech replied

    Wow looking cool again. You know it almost has the feel of a rap video, I can practically see the cookies having their arms crossed and doing some dance.

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  • code808 replied

    Modeling Core Final Project - Room
    Room 02.jpgRoom 03.jpgRoom 01.jpgRoom 04.jpgRoom 05.jpg

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  • Martin Bergwerf replied

    Absolutely gorgeous, Jason!

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  • Omar Domenech replied

    That is an amazing result. You modeled all those objects?

  • code808 replied

    Yeah some were harder than others.  The vacuum base took ages... the video game controller was quite tricky...  Moving the curves around for the cables was messy but got easier. And the little radio on the window slowed me down. Had to lower the subdivision on a lot of objects at one point to speed up the eevee real time render. Overall really good practice exercise and now I have a bunch of objects I made myself which is cool. Maybe when I get through the texturing class I'll come back and texture this. 

  • Omar Domenech replied

    For sure this is not your first rodeo, you can't be a total beginner, or are you? Maybe you're coming from a different application? Maya? 3DS Max?

  • code808 replied

    I only started Blender a few years ago, just off and on.  No 3D programs before that (other than playing with a half life level editor back in college, dating myself now). I do have a lot of experience in video production, lighting, editing, cinematography, motion graphics, after fx etc.  So that helps.  I've done the CG Boost Blender Launch Pad... I've done a bit of CG cookie in the past. I think I got halfway through the Pothead course.  But I really want to up my skillset and I want to try to make an animated short. So core seems like a good place to start. Maya does seem like the industry standard but it's hard to argue with blender's price especially as a freelance individual.

  • Omar Domenech replied

    Ah that explains you're great artistic, lighting, layout skills. But if you ask me, Blender is more than just the price, that of being free, it's a good software like the rest of them. The industry standard thing is just because of logistics and pipeline in companies and studios, it's not that much because of quality. So Blend away in peace that you're using a tool just like any other tool that gets the job done.