Yeah some were harder than others. The vacuum base took ages... the video game controller was quite tricky... Moving the curves around for the cables was messy but got easier. And the little radio on the window slowed me down. Had to lower the subdivision on a lot of objects at one point to speed up the eevee real time render. Overall really good practice exercise and now I have a bunch of objects I made myself which is cool. Maybe when I get through the texturing class I'll come back and texture this.
I only started Blender a few years ago, just off and on. No 3D programs before that (other than playing with a half life level editor back in college, dating myself now). I do have a lot of experience in video production, lighting, editing, cinematography, motion graphics, after fx etc. So that helps. I've done the CG Boost Blender Launch Pad... I've done a bit of CG cookie in the past. I think I got halfway through the Pothead course. But I really want to up my skillset and I want to try to make an animated short. So core seems like a good place to start. Maya does seem like the industry standard but it's hard to argue with blender's price especially as a freelance individual.
Ah that explains you're great artistic, lighting, layout skills. But if you ask me, Blender is more than just the price, that of being free, it's a good software like the rest of them. The industry standard thing is just because of logistics and pipeline in companies and studios, it's not that much because of quality. So Blend away in peace that you're using a tool just like any other tool that gets the job done.