I have created a plywood seat and applied a procedural texture - see link and image.
However, I need the layers of ply to only show on the edges. Is there a simple way to correct this?
https://drive.google.com/open?id=10Eg9tcNdiHIJo4MXHj1uVBbQpop-qgFh&usp=drive_fs
Hi Tim bbeetle ,
I think you'll have to use UV Coordinates for this to work and then separate the sides from the rest. For instance:
(The Link says Access Denied btw.)
Thanks. I fixed the link now.
Forgive me, but UV coordinates are my weakness in Blender. I am very capable in other parts of the software though. Is there a good tutorial to get me up to speed.
It's an easy Unwrap, because the seat is just a modified cube:
The Creased Edges and one 'vertical' one (doesn't matter which) should be Marked as Seams (CTRL+E). Then Unwrap and Straighten out the side UV's.
I'd recommend the Fundamentals of Texturing, to get up to speed with UV's.
There's two of them, both are good; the CORE one is a bit shorter and uses Blender 4.2.
It'll probably be easiest to then make two separate Materials for the sides and top/bottom, because a mask would be quite challenging to make in a case like this.
Is there another way similar to this solution? https://blenderartists.org/t/make-object-texture-coordinate-follow-shape/1459055