Cycles Render issue

Question Lighting

Hi guys,

I'm experimenting with lighting in my new project in Blender 4.3. For some reason my renders seem much brighter than what I see in the viewport. What settings should I change in the Cycles renderer to make the render look the same as the viewport?

5-01-30_13-53-47.jpg_demo_textured_4.png

Best regards! 

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  • Omar Domenech replied

    That's normal. The viewport material preview uses Eevee and depending on your settings, it doesn't have bounce light or global illumination and when you render in cycles and the light bounces off the walls with the global illumination that cycles has by default. So if you want the light to match with your render, just do your previews with Cycles in the viewport, turn on denoise if you don't want spending too much time while the render cleans up.

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  • Martin Bergwerf replied

    That's hard to say, what you need to change, if we don't know what your settings are now...

    But the first thing I'd do, is to check your Outliner, to see if you have anything disabled in the Viewport, that is still Rendering (like Lights, for instance), or the other way around (Objects blocking light, that aren't being Rendered.

    Also, are you using any Compositing Nodes?

    And like Omar said, don't use Material Preview.

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  • Dmitry Litvinov(Wishmasta) replied

    Thank you! The Viewport was in Cycles mode. But, I found what was wrong. I disabled the World's strength in Viewport, set it to 0. But I forgot to disconnect the World's shader in Shader mode. 


    5-01-30_16-06-55.jpg

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  • Dmitry Litvinov(Wishmasta) replied

    Now my render looks like this, which is equal to the viewport view.  I can add more light sourses and adjust them to my taste.


    _demo_textured_5.png

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  • Dmitry Litvinov(Wishmasta) replied

    Here is my final shot. I'm happy with the results!


    chest_final.jpg



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