Hi all, having an issue with the weight painting of the sweatshirt in this tutorial. My brushes don't behave as precisely over the mesh as in the tutorial and after enabling the 'vertex selection masking for painting' it shows a very low number of vertices on the sweatshirt to paint on. I tried applying the Multires modifier which allowed me to paint with more precision (whilst adding a huge amount of vertices) but surely this defeats the purpose of the Multires and avoiding high poly counts? Would you need to retopologise any Multires objects before weight painting? Was wondering if anyone else has had the same issue, any help with this would be much appreciated