When I try to bake first displacement map I get only gray overlay. Read many threads without any progress.
I tried:
- copy paste to empty blender of same version, same issues
- I tried to exported as obj but unable to rebuild subdivisions with error "no valid subdivisions found to rebuild a lower level" (same issue when applying modifier and adding it again)
- when I load Kent file in the same old version 2.92 it works like the charm
- It does something when baked with level viewport 1:
- but on level 2 I dont think it is desired level
- low resolution make it even worse
- cannot of course open my file in older version :-)
any tips please?
I just had the issue and I think I finally got it
The amount of detail that the map is bringing to your mesh is defined by the gap between the level viewport and the render of the multires modifier ( so I did 1 for Level viewport/sculpt and 6 for the render)
Once the map bake I plugged the image texture into the base map of the BSDF and switched to the material preview mode of the viewport
Hope that it helps ;)
JJules_frv thanks mate, but as I messaged aboved I did the same. I am stating this issue as when done accordign to the course where zero is used, it causes that gray overly
MMartin Bergwerf also thank, but I did try that, it crashes in old version
with some limitations I am able to continue, will see if I will get to upload the file, I am not sure I have a good backup before going further with texturing and the course
thanks everyone