TROUBLESHOOTING SPEAKER

Hey followed along the amazing tutorials, I kinda scratched my head for hours trying to figure out the speaker problems on my render, seems everything is snap correctly but i do have a subtle difference that make them pop out
: But i dont know how to share the image

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  • Martin Bergwerf replied

    Hi James,

    Try posting the image now.

    (The first post under a Lesson doesn't allow adding an Image...)

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  • James Barbosa(James Brsa) replied

    Hey, 


    Thank u so much, I added a voronoi texture but you can see at the bottom of the speaker they look not align but I'm sur it is snapped, I tried to mark loop as sharp and change the bevel modifier but nothing seems to work. My guess might be the knife cut isnt the same as the tutorial but seems weird to me. 

    Kind regards 

    Ps: Also in blender 4.3 the unwrap is a little different than previous version and seems to have way more possibility, i used cub projection for the cartridge but add to trick the scale of it to make it right to my view. 


    FINAL RENDER.png

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  • Martin Bergwerf replied

    Well,

    It's not quite clear to me what the problem is...how does it look without the Voronoi Texture?

    How did you make the paneling?

    Are all the Normals consistent in your Console (In Edit Mode, Select all (with A) and then SHIFT+N)?

    Could you share a screenshot of your Shader Editor (main console Material)?

    Don't worry about the extra Unwrap Options for now.

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  • Omar Domenech replied
    The render is looking great. I think what you mean in the speakers is the lower part where there's a black shadow like stuff? A closer screenshot could help. Also what I like to do is go into edit mode, select a vertex from around the troubled part and move it around with G and if there's a problem it becomes obvious instantly. There could be double vertices, an interior face, etc.
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