When I render my first bug image, the background is almost completely white. In the viewport render, it's a nice, darker green. I can't figure out why there's a difference. Any help would be appreciated. Also, I've noticed my sun lamp has no effect whatsoever, regardless of the intensity setting. Thanks
Hi ppharm ,
Hard to tell without more information, but have a look at your Compositing Nodes, because they can show different results in Viewport and Render...
Yes there would be some troubleshooting involved. If the sun is not doing anything, it can be the scale of your scene. Try crazy high numbers like 50,000 in the power of the lamp and see if it does anything. Also your sun might be in one of those light groups or light links or shadow links. Check in your object properties, under shading, preferably with your sun selected.
For the white background, try muting your compositing nodes, see if it causes any difference. Although I suspect the white background is being caused by the sun, blowing out the background and the whole scene. The sun might be to blame for everything. Maybe delete it and add a new one and see if it makes a difference.
Thank you all for your help. I hadn't messed with any composite nodes but I checked anyway and all was okay. I deleted the sun entirely and nothing changed. I finally got it to work though. My environment texture had a scale of zero for some reason. I changed it to 1 and suddenly my background appeared. When Omar said "If the sun is not doing anything, it can be the scale of your scene...", the only word I saw was SCALE, which prompted me to think about the scale of my environment. Thanks again!!!
I couldn't reproduce it either. I'm beginning to think now that it was more of a computer glitch. At one point, while doing a test render, as soon as the render began it stopped and said something to the effect of "can't continue. GPU memory full". Made no sense and I've never seen that before. Bottom line: it works now, although I have no idea why it gave me the white background. I'm also not sure why my environment texture scale was set to zero (unless I did it by mistake, trying to change other values). Thanks for your help though!