The bones of the Stomp rig are always in front in pose mode. I have unchecked "in front" in viewport display in the rig's data tab. It fixed the issue for object mode, but when I switch to pose mode the bones are in front again. I checked the Torque rig to see if it had the same issue, but it doesn't.
I used the rig from the 4.1 vonnbots file and am linking it into Blender 4.3.2.