Hello!
I started the CORE Modelling path last week and as a kind of consistency challenge I plan to upload my results here. I hope it keeps me motivated (I'm that kind of person who needs it a lot, I've lost count of the times I picked up and abandoned Blender) by showing some progress.
Also, constructive feedback is highly appreciated.
Here comes the snowman:

And the sci-fi crate:

I added a few insets as a further exercise and corrected an ngon that somehow showed up on the crate's side.
Looking good so far, Giulia tthleosw ,
Excited to see more of your progress!
Really amazing job so far, keep showing what your learning.
I'm busy with a couple of more theoretical videos in the CORE Modelling course so I decided to model a variation to the sci-fi crate: it's supposed to be a wooden crate with a few planks around it.ย
It's too regular for a "real" wooden crater and in general it looks nothing special (especially without a material) but it gave me the chance to get in touch with a few symmetry issues I didn't encounter in the course exercise so I guess it's still a good way to not stay idle.ย

It's been a while and I've been following pretty theoretic lessons in the CORE Modeling course. Finally the curves + array modifier sparked a bit of creativity in me and so here's a (very rough) caterpillar. I decided to model its feet and face as a closing touch, even if they're not very accurate, to serve a refresher for older topology concepts: I had to re-do them a few times until I figured out how not to mess with the rest of the object too much
A bit of hard surface modelling (hard drive lesson on CORE course). Quite a long one with a lot of information to learn and apply but as I progress I feel like I have so many more options to practice on my own
Added a finishing touch with two USB-A ports, a cable plug and a switch on the back of the hard drive:

I could have gone on with the lessons in the CORE modelling class, but I had too much fun with the hard surface modelling of the HD and decided to make my life more complicated by modelling a midi-interface I use to connect my e-drum to my computer. It's a bit scary to make my own decisions from beginning to end instead of being guided and decide on the smallest details, and it took much longer than the HD, but I'm quite satisfied with how it went.


For what concerns the colors/materials, I guess and hope that they'll get better once I follow the Lighting/Materials course in the path, as for now I want to focus on the modelling.
I don't know why, but that cookie looks so mad to me (as long as it's not mad at me it's fine :) ).

It was so cool to create it by basically "connecting a few dots based on an image reference". Before approaching the exercise I thought the easiest way to do it was by creating a cylinder, but with all the considerations about the topology that have been explained as the exercise progressed I guess this is one of the cases where it makes sense to start with a face and go from there. And I also guess that knowing when a technique is more suitable than another comes from experience after trying and failing a few times.
I thought it was going to take a week, it took two. But I'm quite happy with how the final room came out. I'd probably just make the shelves over the bed a bit thinner, but I'll leave them as they are. Definitely struggled with the lighting while trying to get the final render so I can't wait to take the lighting course to understand why the Eevee sun lamp through the window didn't light the room enough.

