Hello everyone, my long-term goal is to return to working on more artistic projects involving VFX. I already have considerable experience with After Effects, but not with VFX specifically, rather with motion design. What do you think is most important to learn first in Blender for VFX? I just have to follow the fundamental courses?
As a more urgent goal, I would like to improve my portfolio to land a job that offers more creative work. I feel stuck in a job where the creative aspects are very simple, so I end up not applying much of my skills and forget a lot of what I know in all the software.
Sorry if the text sounds strange, I'm not used to writing in English.
Thank you!
It really depends on your focus. A lot of things get classified as VFX that aren't actually VFX, but I'll step away from that for now. For actual VFX Definingly Core Compositing and probably Core Physics. If you want to create your own element or add CGI Then the entire CORE course is well worth your time. Geometry node is also something to look into especially if you're looking to add weather or advance simulation. Some course that can help with that are Assemble and Particles Course. There is also Intro to motion graphics which to be honest I don't know much about motion graphic beyond Intro credits and End Crawls
I'd say VFX is super technical as well as artistic. I see the VFX guys usually know a lot of everything. So I'd say the first thing to focus on, like any other 3D artist, is modeling. It's the bedrock of all this stuff, so you can start with the Fundamentals, it'll take a while, give it time and then move on from there: