These are renders of my snowman and sci-fi crate from the core mesh modeling course.
Thank you. I've been trying to learn Blender for so long, but I've made little progress. I'll keep trying!
A rendering of my soccer ball from the core mesh modeling course. I added some low-poly assets to the scene. They don't match the ball, but I wanted to add something else to the scene.
Here is a render of my hard drive. Just for kicks, I added text to make it like an advertisement. I'm also trying to learn some graphic design applications.
I couldn't do this on my own. I tried to model it in one piece. The most significant lessons that I've learned here are that non-manifold models are not only all right, but that they are preferrable in certain cases, and that at least in hard-surface modeling, N-gons aren't necessarily bad.
I ran into a small problem at the end. After adding a cylinder to make the legs, the cylinder's vertices decreased when I tried to rescale it. I'd applied the scale before doing so, and the only modifiers that were added were the "mirror" and "smooth by angle" modifiers. When I duplicated a face from the cylinder to make the feet, I got fewer vertices again, and when I rescaled the bottom of the extruded feet, I got even fewer vertices:
I'll keep messing around to try to figure out what went wrong, but if anyone has any insight into this, I'd appreciate your advice. Thank you, and Happy Holidays!