having trouble with grid fill

I'm on the part making the head. I have 21 verts and 20 edges in my newly created horizontal edge. The curved edge of the shell has 21 verts and 20 edges as well. When I do the grid fill, I get no new faces created. I do get an error that says "select two edge loops or a single closed edge loop from which two edge loops can be calculated." I do have two edge loops... I'm a bit stumped.
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  • Omar Domenech replied

    I think it has to be an even number of vertices. Try making the count 20 vertices and try filling again and see if that helps. 

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  • Martin Bergwerf replied

    Hi Adam aatracksler ,

    could you post a Screenshot of what you are trying to fill, please?

    Trying to describe Topology leaves to many questions unanswered.

    (Also make sure, that the two Edge Loops belong to the same Object.)

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  • Adam Tracksler(atracksler) replied

    https://vimeo.com/1038964049/54cdb6437b?share=copy

    Here's a video of everything I'm doing. 

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  • Martin Bergwerf replied

    HI Adam,

    Thanks for the video!

    Here's where you go wrong:

    Bug.png

    You have only 1 Vertex Selected, when you try to Merge.

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  • Omar Domenech replied

    It seems the issue is, when you extrude the vertex and you merge, you forgot to select both vertices for they could be merged. You have to go into wireframe so you can select them both vertices that are one on top of the other in order for them to merge properly. 

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  • Adam Tracksler(atracksler) replied

    It looks like the issue is when I extrude and lock to the second vertex. When I select the vertices that should be overlapping, only one vertex is selected. If I move one vertex, I can select two, and the whole thing works (albeit changing the geo a bit). Why cant I select both verts when I snap them?


    https://vimeo.com/1038981986/15e0ffe2af?share=copy

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  • Adam Tracksler(atracksler) replied

    Sorry - I missed Omar's reply. That worked!!!

    Thanks. 

    • 🤘
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  • Martin Bergwerf replied

    Another method would be to Extrude the one Vertex (just a bit, don't move it all the way over the other Vertex) and then SHIFT+Select the other one and then M > Merge > At Last.

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