Gal Gadot likeness sculpt problems

Question Sculpting

For the past couple of years I have tried to sculpt Gal Gadot(Wonder Woman), although I am comfortable sculpting heads from spheres I just can't seem to get likeness looking good. I also struggle alot once I need to start adding finer details to faces. Can someone please tell me from the pictures attached what I should do to get it to look like her? There is a resemblance to her but not nearly what I had envisioned. Thanks!

GalF.png


GalWonderF.pngGalS.pngGal45.png

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  • Omar Domenech replied

    It is totally looking like her. The first thing that comes to my mind is that maybe you're having trouble noticing the likeness because things like the hair makes a huge difference. So maybe you either try to get her bald in the pictures so it look more like your model or you add hair to your model so it is easier to her looking like in the pictures. 

    Super tiny details makes such a huge difference when it come to likeness. Doing humans in 3D is the hardest challenge there is, so you're playing the video game in ultra hard, you're fighting Thanos without all the other Avengers, you're climbing Everest without oxygen, so it'll time a lot of time and practice. I have heard Kent saying that you're not going to do it in one go. You have to finish your model to the best of your abilities and then try again from the start and each time you'll get that one extra experience point for you to level up and before you realize, one little XP at a time, you'll go from level 5 to level 100. It's all time and practice. 

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  • cooljjj33 replied

    Thanks for the advice, I will try to add hair and see if I can get it looking more like her, add some details to the face and call it. Then Ill try again but maybe with another subject. It's very difficult yes and when time is not on our side it becomes even more so.

    • 🤘
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  • coyo (coyohti) replied

    Hello! Oh boy, is this one right in my wheelhouse. Honestly, your sculpt is looking really, really good. As Omar said, hair can help a lot. Adding even some temporary hair to establish her hairline will help you "see" the likeness a lot better.

    What helps me a LOT though is getting away from the gray material or matcaps. Create or find a skin material. You don't really need any sort of detailed texture at this point, just a skin material with a realistic level of subsurface scattering. Toss in some lighting (I usually just use a studio HDRi...I think it's from PolyHaven). I usually also add a simple plane with one edge extruded up as a floor and backdrop.

    Run a test render and you'll probably start to see where the likeness succeeds and what needs more work. Again, I think you are pretty spot on here and it will probably not need much adjusting at all. At this point I'd start considering a retopo and establishing a basic texture...then on to multiresolution for fine detail, etc.

    2 loves
  • Grady Pruitt(gradyp) replied

    I'll third the hair thing... I was doing a sculpt of Lenord Nimoy's Spock shortly after he passed away years ago, and it wasn't until I added hair that I really felt like it actually started looking like him.

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  • cooljjj33 replied

    Thanks for the suggestions to add hair, I added a blob that resembles the place where hair will at some point be and it is already looking a bit better to me.

    GalHair.png

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  • Omar Domenech replied

    Most beautiful women ever, even when she's gray and her hair is a blobby mess. 

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  • Kent Trammell replied

    This is developing very well ccooljjj33! Can't wait to see this finished 🤩

    Likeness is tricky. You never really know if you're achieving it until all aspects are implemented, meaning materials, textures, proper hair groom, and lighting. All of those things contribute to the sense of likeness and if any one of them are off, the whole likeness will suffer.

    I think you're head sculpt is looking great; I can certainly recognize some Gal Gadot likeness. Adding a proxy hair model also helps get a fuller sense of likeness. So I think you're ready to move on to hair and texturing/materials.

    Expect to make adjustments to each component as you go and the picture becomes fuller. Once you have materials you may notice the lip shape needs a little tweaking, or eye position is off once the hair is fully realized.

    Each step you take a little more ground, a little more ground, until..."Hey this really looks like her!"

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