Hi, let's assume I use a lot of images in my UI. Is there a way to use an atlas for all these images to improve performanc...

posted to: Using Images
Hi, let's assume I use a lot of images in my UI. Is there a way to use an atlas for all these images to improve performance? Or is the new UI system automatically generating an atlas in the background and use it?
  • Jonathan Gonzalez(jgonzalez) replied
    With Sprites (like UI elements) Unity uses something called a "Sprite Packer". It automatically packs your sprites to be more efficient by creating Atlases. You can read more about it here: http://docs.unity3d.com/Manual/SpritePacker.html