I'm assembling my own self-starter kit of basic materials for basic scenes. The principled BSDF has this nice metallic option which tints incoming rays the color of the metal.
I'm trying to rebuild metallic materials with the glossy material, but, I'm noticing that the metal does not tint the environment texture I'm using. How do I tell Glossy BSDF to tint reflections? Do I need the Light Path node somehow?