How do I tint the glossy shader?

Question

I'm assembling my own self-starter kit of basic materials for basic scenes. The principled BSDF has this nice metallic option which tints incoming rays the color of the metal.

I'm trying to rebuild metallic materials with the glossy material, but, I'm noticing that the metal does not tint the environment texture I'm using. How do I tell Glossy BSDF to tint reflections? Do I need the Light Path node somehow?

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Reply
  • Martin Bergwerf replied
    What do you mean, the Glossy BSDF doesn't tint the Reflections?
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  • Omar Domenech replied

    I don't understand what you mean either. If you could clarify and add screenshots so it can bet even clearer por favor. 

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