Suggestion

Perhaps alter the word choice around how you use the word 'hard'. In many cases you are discussing what is could be more correctly described as 'dark'. In the context of shadows the term 'hard' has a more ubiquitous meaning. It describes how defined the edges of shadow are and its manipulated by the relative size of the light source compared to the subject. I understand this is a beginner course, but these terms are so ubiquitous in the world of lighting that perhaps it would be best to align terminology.
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  • Dwayne Savage(dillenbata3) replied

    You're confusing real world lighting terms compared to 3D graphic terms. In which case it isn't ubiquitous. Note: I'm going to try and simplify it so I will leave out some details. 

    In 3D graphics, hard shadows are direct shadow cast. Soft shadows also include indirect lighting on the shadow cast. Technically this is only true with ray trace based rendering(like cycles path tracing and The new ray trace in Eevee)some render engines like older Eevee and game engines use work arounds. Term like light and dark are more on the artistic side of 3D graphics. 

  • Dwayne Savage(dillenbata3) replied

    Side note: in some 3D software light and dark shadows are terms in reference to transparent/translucent mathematics used by a render engine.