Hi George VVacDx ,
What exactly is wrong with how that looks, in your opinion. It is not clear to me, what you expect (why is this not nice?) exactly.
("dome" might be a typo, or an incorrect translation...)
Hm i mean blurred! Βut now I've already uploaded it as final exercise cause i exhausted.
I don't see anything wrong either. I guess by blur you mean low resolution? If you want tighter meshes you'll need more resolution, in other words more polygons. But don't worry, this is just the Fundamentals, in other tutorials you'll get deeper into modeling and little by little things will start to click and you'll learn to control loops and how to efficiently place details.
Hi George,
The 'blur' comes (mostly) from the combination of a small Bevel Amount and a lot of Segments (for such a small Bevel), together with an Angle of 45° between the Faces of those Edges (the Edge near the top has an angle of 90°):
I hope this makes sense.
I can't tell from just the screenshot, what exactly is causing the issue in the other image, but it looks pretty normal to me, you can get better results, but you'll learn that later (it's not a simple do this, or change that...).
Okay thank u guys i just try to understand how modifiers works, i hope i 'll learn more over time!