I am working on the ball rigging tutorial. I can rig the ball and reduce the number of choices, no problem, have spend an unbelievable amount of time trying to figure out the warp.
- have added the two bones, parented and move correctly
- have edited ui to offer warp option and turn visibility of bones off and on.
I thought maybe warp modifier on mesh was used, nope. Both spin bone and warp tweak are the two bones that modify mesh, so thought somehow the turn on and off. The spin and tweak have constraint_active_index which appears to do nothing. I would like to figure more of it out myself, but am going in circles, a hint would be nice. Thanks.