Am I missing something? Shouldn't this loop have some influence from Bone-1 instead of Bone-3?Â
If I wanted to add a tad of that influence straight from the N-Panel, how would I go about it?
Sorry, this technique is not very intuitive to me, so it might be a silly thing to even attempt.


Hi Nathi,
That panel only shows the weights for the active vertex (essentially only 1 vertex at a time)
When you change the values, it will only change that 1 vert as well.  You can use the paste, and copy operators to edit all the selected vertices though.
However, you probably don't want to do that when you have an edge loop selected length wise. That will require a bit of clean up - but it's worth testing everything out on the simple example so all the ins and outs become more familiar.
I personally find it easier to use the vertex groups panel in the properties editor mesh tab. Select the vertices in edit mode. Select the vertex group with the same name as the bone. Set the weight and press assign. If you want to stay in 3D viewport you can use the hotkey Ctrl+g while in edit mode. So select vertices. Ctrl+g->weight to set the weight. Ctrl+g->set active group->select bone name. The Ctrl+g->assign or it may say assign to active group.Â
Oh, right forgot by default weights overlays is off. Just go to overlays or mesh overlays and check weights. I don't think it's an addon.Â
"Hi Wayne, I see that my setup with automatic weights works well, but my paint isn’t performing as expected."
Hi Wayne, sometimes things work, and sometimes they don’t. You’ll see what I mean—when I use paint weights, I get unwanted lines. But when I use automatic weights, it looks fine… except then I struggle with the loop.

Hi Tian @Tian du plessis (sorry if your name is not taggable, the tagging doesn't seem to work, when the username contains one or more spaces),
Weights are assigned to Vertices, so in your first image, you missed some Vertices, hence the spikes.Â
Like most things, it takes a bit of practice. Maybe it'll be easier for you, if you change the Falloff to Projected:

Paint in Orthographic View and don't be afraid, make fast horizontal strokes. It is very difficult to make a straight line, if you move (your mouse, pen, pencil,...) slowly.
This is your chance to practise, make mistakes understanding and learn, Tian.
Try all the methods out and see how they all operate. There's no such thing as a mistake (yet)
You will learn that you can project through the mesh (with project turned on) and only paint the surface when it's set to sphere.
Each have their use, so keep try them all out and see the difference.
Go, Tian, Go!