Adding bone influence on the N panel

Am I missing something? Shouldn't this loop have some influence from Bone-1 instead of Bone-3? 

If I wanted to add a tad of that influence straight from the N-Panel, how would I go about it?

Sorry, this technique is not very intuitive to me, so it might be a silly thing to even attempt.


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  • Wayne Dixon replied

    Hi Nathi,
    That panel only shows the weights for the active vertex (essentially only 1 vertex at a time)

    When you change the values, it will only change that 1 vert as well.   You can use the paste, and copy operators to edit all the selected vertices though.

    However, you probably don't want to do that when you have an edge loop selected length wise.  That will require a bit of clean up - but it's worth testing everything out on the simple example so all the ins and outs become more familiar.

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  • Dwayne Savage(dillenbata3) replied

    I personally find it easier to use the vertex groups panel in the properties editor mesh tab.  Select the vertices in edit mode. Select the vertex group with the same name as the bone. Set the weight and press assign. If you want to stay in 3D viewport you can use the hotkey Ctrl+g while in edit mode. So select vertices. Ctrl+g->weight to set the weight. Ctrl+g->set active group->select bone name. The Ctrl+g->assign or it may say assign to active group. 

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