CORE-Mesh modeling final (WIP)

Polybooks

Here is my initial blockout.
Feedback is welcome :)

Room.png

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  • Omar Domenech replied

    Perhaps the only thing worth mentioning is that you can set the cavity to both so you get more visual feedback in the viewport:

    Cavity.png

  • Laurent Pierrat(Sillikone) replied

    Thanks for mentioning it. In fact it's already set like that, may be I went too heavy on the sliders to soften it.
    I'll push them back up a bit :)

  • Sascha Feider(SFE-Viz) replied

    I'm more interested in who you are trying to keep out the door? :D

    Nice block-out so far. Love the fact that you include switches and outlets. They get forgotten so often.

  • Laurent Pierrat(Sillikone) replied

    Forgot to mention : ยซ Any similarities to actual person, living or dead, or actual events, is purely coincidental ยป :D

  • Laurent Pierrat(Sillikone) replied

    I moved a bit the camera, the gun is so small.

    Added some basic materials and modelled the chair and the gun.

    Room_color.png

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  • Laurent Pierrat(Sillikone) replied

    Modeled the lamp & table. Moved the camera again for a better result, I think.

    Room_color.png

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  • Omar Domenech replied

    Looking nicer and nicer each time ๐Ÿค™๐Ÿผ

    1 love
  • Laurent Pierrat(Sillikone) replied

    Another bunch of stuff modeled. The sheets are under fabrication, I'm meditating on how to make some cool folds.

    Room_color.png

    If you see something that feels wrong don't hesitate to give feedback. The exercise is "modeling a low poly room with 30-50 objects", though.

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  • Laurent Pierrat(Sillikone) replied

    Couldn't resist not to play with cycle & lights. It adds so much drama :)

    Dunno what is the noise on the left part, on the wall...

    Room_Cycle.png

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    • Looking good ๐Ÿค™
  • Laurent Pierrat(Sillikone) replied

    Advancing slowly, but I'm also following the CORE-Lighting series and using this project to experience things.
    I modeled an ashtray -ย  at my surprise was not as easy as I'd expected.
    Also did the bed lamps. The window has a glass now.

    Room_Cycle.png

  • Martin Bergwerf replied

    So exciting to see this progressing!

  • Laurent Pierrat(Sillikone) replied

    I fought several hours with the lights and render engine. I still have these distortions on the image, if anyone knows how to get rid of these, I'd be grateful.

    I switched to a more sensitive color palette.

    Room_Cycle.png

  • Laurent Pierrat(Sillikone) replied

    I had to reduce the exposure for a more dramatic effect. Sorry for the spam :)

    Room_Cycle.png

  • Omar Domenech replied

    I don't see any distortions. Basically we spend hours looking at our work and there is stuff only we notice and no one else. Usually it ends up being of no consequence.ย 

  • Laurent Pierrat(Sillikone) replied

    Oh, but there is ! Quite strong, even, on the bathroom wall in the shade. In fact I found the solution, it is noise and I had to pull the denoiser to 0.0 and triple the render time to get fully rid of it.


    I decided to call my homework finished with this result :

    Room_wire.png

    And the lit render which took 10 minutes :

    Room.png

  • Martin Bergwerf replied

    Yes that 'distortion' is because of Denoising with not enough Samples...it can become 'splotchy'.

    It is always a balance: Render time, Samples, Denoising, EEVEE or Cycles and more.

    You can test-Render a problem area with CTRL+B, to improve the result, without having to Render the whole image

    Your last Render looks fantastic, the only thing 'bothering' me, is the sharp edge of the blanket, while the mattress has a rounded edge:

    Blanket.png


  • Laurent Pierrat(Sillikone) replied

    Thanks for the informations and feedback, Martin. I'll smooth this edge on the sheet, you're 100% right.

  • Omar Domenech replied

    Ah you meant noise or denoiser artefacts. By distortion I thought you meant deformations on the image. Noise is quite common and as Martin says it's a balancing game.ย 

  • Laurent Pierrat(Sillikone) replied

    Yeah, that's what I discovered, and I guess I've only experienced one of the few "surprises" with the beast. Hopefully I got an old desktop that I could plug in again to serve as a rendering console.