Hi juli0r ,
I don't think anyone is actually going to count the objects, but I think that an 'empty' room with just a bookcase with 50 books, will not Pass the criteria 😉
Well that, of course, wasn't my plan. From what is said in the video I think there will be at least a "rough" count to see if it's likely within the criteria.
When I started I made a list of the objects I count as 'individual' and I'm currently at about 20 individual objects.
I didn't count any of the books as individual, except if I used another model (opened book vs closed book on table or in bookshelf).
So for what I deem individual I am at about 20 and maybe I find a few more things, but I think it's about at the limit for what makes sense in the room. Maybe the concept of an RPG dungeon room wasn't the best idea in that regard. On the other hand this is the direction I want to use blender in so it made sense to me.
Ahh... I can probably add a few more weapons and maybe a shield or two.
(yes, there are some objects in there that are just placeholders, not the finished object)
Hi juli0r ,
That should be enough individual objects, although more will of course be welcomed...
But the center is still empty, with a lot concentrated on the (screen) right side and some things on the left. That feels unbalanced. Now don't think you need to evenly distribute everything in the room, because that would be boring, but making sure that there are more places to look at, instead of 'all the details concentrated in one corner'.
Gleb Alexandrov explains this very well here: https://www.youtube.com/watch?v=qMH_J_vcoqE
Thank you for your feedback.
I watched the video and I think I know what you are talking about. I thought about the table as the "most important object" and currently it is very visible that the right side is more detailed than the left. After watching the video and thinking about it I will still clean up the table a little bit. There are things on there that do not need to be there and maybe 2 candles are enough.
If I understand you correctly the feedback is more about the distribution of details and not the empty room in the middle. Because for the empty room in the middle I would argue that you still want to have a bit of space to step into the room and move in it.
Again thank you for the feedback. It is very welcome.