Alt s

Question

I compared alt s, extrude individual, and move with orientation normal and pivot point individual origins

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  • Tom Fransson(tfsuper3d) replied


  • Tom Fransson(tfsuper3d) replied

    Alt s and extrude individuals gives the same result. But when I move those 2 vertices with G Z and the orientation is set to normal and the pivot point to individual origins then they move along an average normal instead. Shouldn't it give the same result as the first two? This is not a problem I'm just curious why. So if someone could explain this I would be thankful.

  • Martin Bergwerf replied

    Hi Tom,

    let me try:

    "...when I move those 2 vertices with G Z and the orientation is set to normal and the pivot point to individual origins..."

    Those 2 Vertices are connected, so they are actually 1 Edges and the Edge's Normal is pointing up in this case. The Individual Origins Setting is not doing much, because there is also just the 1 Origin of the Edge.

    Also, Extrude Individual doesn't Extrude Edges or Vertices, only Faces, that's why it behaves like ALT+S, when no Face is Selected.

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  • Tom Fransson(tfsuper3d) replied


    two_origins.jpg

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  • Tom Fransson(tfsuper3d) replied

    Hi Martin, yup if I add for example a corner vertex then we have two origins. So thanks

    • 👍🏼
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