Grant Abbitt has a tutorial about it. A bit complex but I think it's what you are looking for. Find it here.
Here's a 12 second tutorial https://www.youtube.com/watch?v=-J248AvN5QE
Yes you no longer have to set alpha blend for each material. Screen Space Reflection and indirect light baking are built into the Ray Tracing option. Bloom is now a post process, which is good for people using Cycles who wished they could have the bloom option.