Faces not appearing perfectly flat in final touches

I don't know if these lines were present before I started using auto smooth, but when I turn auto smooth off, they still seem to appear, so that must not be it. It's driving me crazy!
Do I need to delete the top faces and try again?
I selected a few faces by themselves then scale > z > 0 to try and bring them all level, but didn't seem to help.

Including a few views for perspective. 
I'm so ready to move on to other tutorials, but not having these meshes right is irksome!


EDIT: I was able to fix it. I selected the individual faces on top and right click > shade flat. and this mess went away. Now why it was smoothing when I have autosmooth for the entire object set to 30*? I am not sure. 


EDIT: Fixed after selecting faces in edit mode then shade flat


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Reply
  • Martin Bergwerf replied

    Hi Al Mar TTachy ,

    Those Shading issues were caused by the insets around the buttons and mostly around the d-pad; they were probably not deep enough (blue lines), so the angle between the Faces on both sides of the yellow lines was less than 30° and thus 'shaded smooth', causing those artifacts:

    Shading_01.png

    I hope that makes a bit of sense.

    Anyway, your solution works well too; sometimes auto-anything doesn't do what you want and needs to be 'corrected' 😉

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  • Al Mar(Tachy) replied

    That makes complete sense! Thanks for pointing out where the issue may be coming from, I appreciate your constant replies and advice!

    • 👍🏼
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