Product animation

Hello, my question is if my goal is to make products animation commercials, what other softwares do I need to learn, or is Blender enough?

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  • Omar Domenech replied

    Hello. I'd say it's a tricky question as always. Blender could be enough, but it is also great to have many tools in your tool belt. You can learn After Effects, which is is great for motion graphics and post production. And the mix of Blender and After Effects is super powerful for making all sorts of fun animations and doing them 3D or 2D, a mix of both, etc. But if you want to stick with Blender alone, it also works, Blender is ultra powerful and can stand alone as well. After that if you want to jump into other software's like 3DS Max or Houdini, it's also great, the more the better. But always keep in mind it's not the tool, it's the artist, the person wielding that tool that makes the difference. The tool after a while becomes sort of transparent, much like a carpenter having various hammers, he just wants to build the house.

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  • Dwayne Savage(dillenbata3) replied

    It depends on how much of the work you're doing. For all the visuals aspects you can use just Blender.

    You can use blender's text editor for handling scripts for narrator and/or voice actors. I do this and use the Fountain.io markdown format. Then I use a downloaded version of  afterwriting.com to convert fountain to a screenplay PDF for the actors to use. I also use Libre Office as my office suite. You can use write or MS Word for writing your script. Fountain works as long as you can save it as a plain text format

    You will also need Audio software for sound recording and editing. Blender can handle some of the sound design aspects, but not sound editing and recording. I use Audacity as my DAW and musescore for MIDI and sound FX. I have recently started using Davinci Resolve for ADR (recording voice actors) and sound editing/design. I also use it for color correction and advanced video editing/visual effects work.(I'm still learning it) 

    It's a good idea to have additional tools for texture creation and image manipulation. I currently use Gimp and have started learning Krita. A lot of people use substance painter for quicker texturing. 

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