Any means to render armatures/bones? (other than viewport render)

posted to: 06 Bone Tools

Curious if I can render armatures/bones with Workbench/Eevee/Cycles - I haven't been able to & curious if it's something obvious I'm missing.

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Reply
  • Wayne Dixon replied

    Hi Motion Bones (cool name btw)

    Armatures are invisible in a 'real' render (ie - when you hit F12 with cycles or Evee)

    But they are visible when you render the viewport.

    View> Viewport Render Image
    or 
    View > Viewport Render Animation
    The next option will work too, but it's really for only rendering the stepped blocking of your animation w/o changing all the curves. (it's an animation thing)
    a_20241031125409.png


    Mind you, it doesn't render everything you see in the viewport, but it does render most things (all be design)

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  • Motionbones replied

    Thanks for the reply Wayne!
    Ah... that's a shame.... this will seriously affect the "presentation" of my armature creature creations as tasked by your video - lol.

    Quick follow up question while I have your attention please:
    Am I able to "move" the 3d cursor... like transforming any other objects or their pivots etc?  (as opposed to clicking to where I want it in 3d space and having it appear/jump there)

    Cheers for all your help & guidance!

    1 love
  • Dwayne Savage(dillenbata3) replied
    Solution

    Yes. Thru the n-panel, view tab you can set the 3D cursor's location and rotation. 

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  • Martin Bergwerf replied

    Hi MMotionbones ,

    If you really want to go super fancy, you can go advanced and model a Bone shape as a Mesh and then use the Custom Shape Option to display the Bone as that Mesh and then you can fully Render your Bones with Materials in Cycles or EEVEE:

    BoneRender.png

    Alternatively, you can Install the UI Animation Render Addon (Get Extensions), which Renders the whole UI as you see it:

    Horse.png

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