Array using curve

Question Modeling

I used array and curve to fit circle shape, is it possible to connect them between  space gaps

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  • Omar Domenech replied

    Yes, you can get rid of those gaps, if I understand you correctly. You just have to make sure the object you are using starts the same way as it finishes, so the beginning and end match and you get rid of the gap. Objects that have to follow along curves can get tricky. So if you can't get around on solving it, maybe you can post screenshots and describe the situation a bit more so we have more context to determine what is happening.

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  • An Sunn(Sunn) replied

    I tried different values, different scales, if to rotate, then the shape changes where i wouldn't like to see changes

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  • An Sunn(Sunn) replied
    Before that I had problem, that when using curve modifier shape of object itself was deformed, only scaling round curve which they follow did help(training using curves)
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  • Omar Domenech replied

    Perhaps if you enable the "Merge" option in the Array modifier, it will merge the vertices and get rid of the gap. Try that.

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  • Martin Bergwerf replied

    Yes, but I think you'll have to manually tweak the ends of the curly curves in Edit Mode, to make them fit as closely as possible and add a Weld Modifier at the end of your Modifier Stack to Merge them.

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  • An Sunn(Sunn) replied

    Same problem

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  • An Sunn(Sunn) replied

    Using weld, helped to merge, but merged all others parts

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  • An Sunn(Sunn) replied

    I guess it could've been done by hand made leading curve😂, but trying to experiment with automatisation

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  • Martin Bergwerf replied

    You can also Scale the Radius (with ALT+S) of the endpoints of the Curve, to get a better match.

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  • Martin Bergwerf replied

    I don't think there is an automatic way to connect them.

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  • Omar Domenech replied
    Maybe you can upload your file so we can take a look. My guess is that your start and end don't match.
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  • An Sunn(Sunn) replied

    Trying my best😅, it started looks like almost alike and in some points merges but in some plaes still left unmerged parts

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  • An Sunn(Sunn) replied

    Yeah i guess this will be ways more efficient

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  • An Sunn(Sunn) replied

    https://dropmefiles.com.ua/en/E8YSGU Let me know if link doesn't work

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  • Omar Domenech replied

    Well, it's a bit messy for sure. You have to tweak it way too much, to the point that it crosses that threshold where it's better to start again from scratch, otherwise you'll just spend too much time fighting and wrestling with it. So I say start again and set it all properly. Try working with your guide mesh aligned to the world, you have it tilted and that difficult things too much:

    Merge.png

    Also try for the curve and the mesh to line up so it's easier to guide the object. Remember to get the object origins to be in the same place. You can watch the MODIFY course so Paul can break it all down for you as well, he has lessons on curves and array.

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  • An Sunn(Sunn) replied

    Thank you very much guys, practicing to be🥰

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