I'm sorry, but I doubt that. I've read a lot here in the last few days that there are problems with bevels, but I think it's more a problem with the mesh (misaligned normals, double vertices or something similar) Or are ghostedges, edges that have no influence on the geometry and are not editable? A graphics bug, so to speak?
If not, can you show a screenshot? However, I am also working with version 4.1 and if this is indeed the case in 4.2, please correct me.
Heh. Maybe 4.3, it'll all become moot, but at least for now, I'll leave a marker on the trail for those behind me, so they don't freak out. Some of us Blender newbies are more used to glitchy software than others. 🤣
It's good that we all get on so well here and there are no stupid questions, didn't even albert einstein say that? 🤣