Is there any way to clean this up?

Question Modeling

This is the result of me doing an additive boolean between a stretched cylinder and a bowl shape.
I tried everything(everything i know that is), but the shading issue persists.
I think i got a good idea why, as well: booleans on curved surfaces, overlapping bevel, extremely stretched, awfully tight shapes.
I tried giving the cutter more geometry as well, but it clashes with the bevel modifier. The standard boolean fix doesn't help either, since it either changes the curvature of the mesh, or creates new shading issues (basically taking the poles from one place to the other) support loops dont help either.
Maybe my approach to creating the shape is wrong, but this is the best i can come up with (additive boolean), since i want there to be a merged effect.
Here's the horrible, horrible shading that plagued me for the past 10 hours.
(blender file added (in its unfixed state, since anything i did made it worse), any direction helps...I can't ask anyone to try their hand at this mess, but if you wanna give it a go? the standard way to fix boolean, namely merging vert, support loops, pulling geometry so it is a bit more relaxed doesnt help) what a mess.

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Reply
  • Martin Bergwerf replied

    Hi Nougat,

    First of all, I think you'll need more geometry (especially on the bowl). As you have it now, moving any Vertex will have too much impact on the shape of the model.

    Further, I would recommend watching MasterXeon,s YT channel: mx2 and look for the Topostudy Playlist. The older videos show a lot of cleaning up these sort of shapes.

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  • Omar Domenech replied

    Those kinds of shape are usually very hard to get right with a SubD workflow. What I usually do is after I have that bad shape in place, I start to retopo on top of it, where I can more easily plan my approach on how the loops will flow to get the optimal shape, and vertices now have a basemesh to stick to the surface and follow the curvatures. Kent does that a lot in the Sci-Fi Helmet modeling course. It's a bit old but still full of Blender timeless knowledge, it's always it's just the hassle of a different UI that gets in the way.