Hi there!
I'm working on my pumpkin challenge and while I'm almost done with my modeling and sculpting I ran into this issue many many times and I finally decided to ask if there is something obvious that I'm doing wrong.
When I try to use either the clay strips or the scrape brushes in relatively "skinny" portions of the mesh it pokes a hole on the other side.
This happened quite a bit when I was trying to clean up the carved portions of my pumpkin. I tried using the scrape brush like Kent suggests on this YouTube short to wonkify my pumpkin flesh, but that was quite impossible, so I certainly am doing something wrong.
I checked if I had enough geometry (and have had just remeshed with an appropriately small voxel size), plus I had dyntopo with subdivide collapse enabled. Last thing I thought I'd check was if my falloff was projected instead of sphere, but it wasn't. What else should I check?
Thanks!!
Uh-nice! Thanks Martin, that'll definitely be handy in even more than this scenario.
You can also use masks as Kent does all the time. He paints a mask in the area he is going to be sculpting, the inverts it so it covers the whole model except here he is going to sculpt, that way you prevent any sort of funky behavior. Front aces only is the way to go, but if that fails you can go to the second best which is those masks.
Thanks Omar! Yeah, that's how I managed to sculpt so far but it just felt odd that brushes that were supposed to "build" on the mesh such as the clay strips were actually removing material. Masks are definitely slower, but agreed, sometimes there's no other way.
Definitely a Front Faces Only thing. I wish that setting defaulted to being "on" because I always forget about it and only realize it after the fact. >_<