Hello, I'm currently going through the CORE fundamentals of mesh modeling course (no prior experience), and I'm struggling with an item that seems like it should be really easy. I'm trying place some base boards against a wall, but the wall is at an odd angle from the world origin. So all I'm trying to do is place a modified cube flush against a plane.
I posted a message with an image in the discord here:
https://discord.com/channels/368798387375570954/882170608002138112/1294759375327727616
Any help appreciated!
Amazing! Thank you so much. I knew there was an elegant solution to this.
Here's another method I found make face snapping with rotation alignment work as well:
Yes, that works as well MMechanought , thank you!
Be aware though, that Snapping only aligns the Z- Axes of the plank and wall, so that might lead to unwanted resulting orientations (that is why the Rotation of the planks Origin you did, is so important).