I have issues with the tinting os a specific layer. It doesn't want to be tinted, even though I selected it, the strokes and the material and locked everything else. it did change the color when tinted, but not in material mode but only in solid mode. The other layers don't have that issue. 

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  • Omar Domenech replied

    Hello Sheila. Private Investigator Paul will be on your case shortly. In the meantime, try attaching screenshots or other resources or information that could help him crack the case more easily. Fingerprints and DNA are no longer admissible evidence in court. Something about faulty procedures, we have been lied to all these years by detective TV shows. They also lied about romance and relationships, that's not how they look like in real life.

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  • sheila5 replied

    Hi Omar, weird I didn't get a notification of your reply

    here I show my selection

    here I show that nothing happens in material preview mode

    unless it's in solid preview mode

    nothing happens in material preview when I try to color 

    ps this is not my final drawing, I was just experimenting with the technique and then I stumbled upon this strange anomaly

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  • Dwayne Savage(dillenbata3) replied

    Okay simple question, are you set to color mode or material mode. Also if I remember correctly tint tool can be set to vertex paint mode or draw mode. Sorry I'm not at home to check this, but I think this might be where the problem is. 

    ***edit*** These are options with the normal draw brush not the tint brush. The other thing is the vertex paint brush which works like the tint brush. 

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  • sheila5 replied

    I don't know because I can only see that in paint mode and not in tint mode. The other layers can be changed with the tint mode. could be that I set them up originally in a different mode but how to see that?


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  • Dwayne Savage(dillenbata3) replied

    The first thing I'd do is hide all the other grease pencil objects(Eye icon in outliner). Then hide all the other layers(Eye icons in the Layers panel). Then Hide all the  other materials(Eye icon in material slots box). Then see what you have. This will narrow it down to that layer, material, and object. If you still have the problem then it's within that layer or material. If it works fine then you can start turning things back to visible until you have the problem. 

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  • Paul Caggegi replied

    Hi Sheila, I would recommend doing this in Vertex Paint mode, because you also have selection tools there. Tint could have been set to stroke only; it might have deselected (although you cannot see) so it won't work; a few other things. In Vertex Paint mode, you have the option to select areas just like in edit mode


    you can select a color swatch using the paint tool

    And this item will fill in that selection with your color attribute


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  • sheila5 replied

    I already did that dwayne thanks though.

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  • sheila5 replied
    same thing on vertex paint mode Paul. Also only visible in solid mode. I don't know what is wrong with that layer, but spend way too much time on a small detail and just delete it and make a new layer sincce I don't have issues with the rest.
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  • sheila5 replied

    @PaulC and dillenbata3 I found what it was why it didn't work. It was the material, but the reason is that it was a material with a gradient fill! 

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  • Dwayne Savage(dillenbata3) replied

    Nice detective work. I haven't even started working with Gradient fill yet. Now I'll know where to look if I run into a similar problem. I've just started learning to draw and I'm using Blender for my digital drawing software.

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  • sheila5 replied

    Paul's free draw course will definitely help

    There is also a girl on YouTube that gas many interesting videos on grease pencil but i haven't gotten around yo those 

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  • Paul Caggegi replied

    Ah! Also if you're using a texture or gradient material, you HAVE to pay attention to this bit:

    The base color will show up in Solid mode, but to see the color attribute, you need to have the Blend factor greater than 0.

    An additional point:

    You can set the alpha for the base and secondary color on a gradient. This will dictate the transparency of the two value of the gradient. My usual way of doing a gradient is as follows:

    What you're seeing here is the following:

    Base Color can be anything, so long as the Alpha is 1.000 (or 100%)

    Secondary Color also can be anything, so long as the Alpha is 0.

    Blend is 1 so that the color attribute dictates the color of the gradient.

    The second way to do this is only with material settings, but the color attribute will "tint" the overall material. This is a good solution for things like a sky, but it's limited use.

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