I'll be using this thread to share the content I produce while attending CORE | Fundamentals of 3D Mesh Modeling in Blender.
The project isย here; use that link to visit the project's web page here at CG Cookie to see the content rendered in Full HD and toย inspect the modelsย for critique. I'd appreciate help identifying any weakness(es) in my skill set, if you find them.
Following along with the course as instructed, here is the content produced during the first lesson:
03 | Modeling a Snowman with Primitives
I had the benefit of attending PRESS START | Your Simple First Blender Projectย before beginning this course; itโs recommended as a direct follow up to Blender Basics.
I was introduced to rendering in that course, so I did have a basic idea of how to arrange this scene for rendering.
Wrapping up the next lesson, here are the results for:
** Once again, use the link provided in the opening thread if you'd like to inspect the model.
Excellent Crate Derek! And a great presentation as well๐๐ผ
The only thing I noticed, and this is really nitpicking and absolutely nothing that would need to be changed, is that this seems to be unintentional (I'd expect parallel Edges there, not converging):
The Ball is perfect and again, a great presentation!
So that must have happened then during the bumper extrusion, maybe? what type of action(s) result in this type of error?
edit:
So I just inspected the wireframe to get a better look at what is going on, and I don't think it's an actual topology error, because all of the bevels have the same number of edges; I think the operation just smushed the edges close enough together that it looks a little off to the human eye; a little bit of manual cleanup via edge spacing and I think this problem can be resolved?
It could be cleaned up manually, but I wouldn't be bothered if I were you; it's not really an error or a problem, just something to keep an eye out for in the future (doesn't mean, that this will happen again, of course, I don't remember having seen it before...)
For a 'fix':
If you enable (install?) the Edit Mesh Tools Addon, you can set the Edge Length of the smaller Edges to be the same as (one of) those longer ones, for instance...something like this, maybe:
I havenโt gotten into using add-ons quite yet, but Iโll jot the name of that one down in my notes as one to experiment with when I do.
I appreciate your taking the time to provide input!
Yeah, the logo is geometry; it is made of a text object converted into a mesh and joined with the frame.
I kept running into problems though when it was time to wrap it around the coffee cup, and I wasted so much time making tiny mistakes on things that I either have a knowledge gap on, or operations I haven't cemented in my skill set yet; I began to get very frustrated, because I had the right idea from the start, but I was missing something each time I tried the operation, until finally, I learned all of the little tricks.
It took hours and I started to get disgusted with how much time I was wasting just failing and failing and failing...
In the end, I succeeded by:
The whole thing was a big heaping pile of frustrating, but I'm glad to have stuck with it and learned how to utilize the lattice modifier in tandem with the shrink-wrap modifier, because this combination allows you to wrap any object around any surface, granted you've modeled them with enough supporting geometry.
Yeah, you can learn sooo much from sticking with it this way!
But for the future, in situations like this, people usually just use a Texture, either in the Cup Material itself (needs an Unwrap of the cup), or just on a Plane (with transparency), that can be Subdivided and 'Shrinkwrapped' (Shrunkwrapped?) on the cup.
Yeah, no doubt, but since I'm attending the CORE | Fundamentals of 3D Mesh Modeling in Blender, I wanted to avoid using textures and model everything via geometry.
Had a lot of fun with this one! I really enjoyed the process of manually structuring the topology.
You guys are awesome; thanks for sticking around and supporting me throughout the course.
There is one lesson left, but 30-50 objects may take me a little time, so the final update may be a few days away; I can't say.