Bevel doesn´t apply to edge

Hi!

Somehow on one of the edges, the bevel doesn´t work.



  • Omar Domenech replied

    Maybe it is double vertices? In edit mode select everything and M to merge by distance. It could also be the angle. Can you upload your file so we can take a look? You can use Dropbox or Google Drive and post the link.

  • Thomas Schachinger(apfelmus) replied

    No, I tried that before and there were no double vertices.
    Here is the file: https://www.dropbox.com/scl/fi/zfoa8vyfwxfl7j3cdpp3x/gameboy.blend?rlkey=qkm59kr0rv3ibtkt1mkv0smrp&st=22xxu5ze&dl=0

    I tried to move the whole edge loop along the y-axis for a little bit, that kind of worked now.

  • Omar Domenech replied

    It works for me to connect extra edges with the knife tool to the edge below:

    Gameboy.png

    1 love
  • Thomas Schachinger(apfelmus) replied

    This works great. Thanks for your time and help!

    • 🤘🏻
  • Martin Bergwerf replied

    Hi Thomas,

    Link says: "Item was Deleted".

    Although Omar's method works, that shouldn't be necessary.

    We have seen before, that this was because there was an angle (red line) between 'top and bottom' Faces (can't see that from your screenshot...), something like this, maybe:

    Angled.png



  • Thomas Schachinger(apfelmus) replied
  • Martin Bergwerf replied

    Cheers Thomas!

    It was indeed as I suspected. It's rather subtle (hard to find, if you don't know what to look for 😉, but I created an extra Edge as a guide to see if there was an angle and behold:

    Bevel_Console_01.png

    Moving these Vertices back in Y a bit, to 'meet' the helper Edge (from Side Orthographic View), gives the wanted Bevel:

    Bevel_Console_02.png

    1 love
  • Thomas Schachinger(apfelmus) replied
    I see, that´s interesting.
    Learned something new again, thanks a lot Martin! :)
    • 👍🏼
  • Jesus Chavarria(bacontaco) replied
    Kinda late, but if you remove the clamp overlap option in the bevel modifier, the edges should bevel without adding more cuts. 
  • Martin Bergwerf replied

    Hi Jesus bbacontaco ,

    Kinda late...and also incorrect 😉

    As can be seen in the first screenshot, Clamp Overlap wasn't enabled and thus not causing the issue.